Jul 08, 2005, 06:13 PM // 18:13
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#1
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Ascalonian Squire
Join Date: Jul 2005
Location: Kinda Lost
Guild: Kritkal Threat
Profession: W/E
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Allies and Enemies...
I'm one of those people that came from WoW (World of Warcraft) and I kinda miss it. Sure Guild Wars beats WoW in some ways but in others WoW has the advantage. One thing that was cool about WoW is that you could pick what faction you wanted to side with, Alliance or Horde, thats what made PvP fun in WoW, in the sense that when you went into Contested Territories, you had a sense that anyone of the opposing faction could come and attack you.
I think if Guild Wars had something like that, it would make PvP more fun. Basically, IMO Guild Wars have 3-4 factions you could join up with: Asacalon, the White Mantle, and the Shining Blade. I'm not sure of any other ones but if you have any ideas feel free to post them.
Now the dwarves would somewhat be like a neutral fraction, because we know they have a good relationship with the people of Asacalon, but I'm not so sure with the White Mantle.
If Anet decided to add this, I guess they should add another style of PvP to encourage this. Thats what I kinda hate about that everything is instanced, you lose the random encounter PvP. But I guess they could add an area to a city where its not instanced or something, and add things such as battles with the opposing faction, such as the White Mantle decided to attack Fort Ranik and you being part of the Asacalon faction, could defend it.
I dunno, comments welcomed.
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Jul 08, 2005, 06:14 PM // 18:14
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#2
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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i agree, by letting people to choice which side they want to be for guild battle, it would be more fun.
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Jul 08, 2005, 06:20 PM // 18:20
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#3
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Ascalonian Squire
Join Date: Jun 2005
Location: Ireland
Guild: Pond of Serenity
Profession: Mo/Me
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It would also open up a lot of griefing opportunities, which is what WOW pvp seems to be based upon. :P I left SWG which was also full of griefing and its one of the things i love about GW the total lack of it.
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Jul 08, 2005, 06:26 PM // 18:26
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#4
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Ascalonian Squire
Join Date: Jul 2005
Location: Kinda Lost
Guild: Kritkal Threat
Profession: W/E
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Quote:
Originally Posted by Chowley
It would also open up a lot of griefing opportunities, which is what WOW pvp seems to be based upon. :P I left SWG which was also full of griefing and its one of the things i love about GW the total lack of it.
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What I meant to say about the battles, is that its an event kinda. Like on for example on July 29th, White Mantle will attack Fort Ranik. But to keep the Asacalon people from being well too prepared, each faction wouldn't be able to communicate with each other I guess.
So lets say the White Mantle only has so much time to succeed in taking over Fort Ranik, if they do Fort Ranik would reset and all people in the White Mantle partcipating in the raid would be sent to Lion's Arch or something and get some kind of reward.
But to prevent griefing, I would say if you attack someone who is like 4 levels below you, you lose faction points or something. I dunno.
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Jul 08, 2005, 06:34 PM // 18:34
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#5
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Ascalonian Squire
Join Date: Jun 2005
Location: Ireland
Guild: Pond of Serenity
Profession: Mo/Me
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Quote:
Originally Posted by Steak and Ribs
What I meant to say about the battles, is that its an event kinda. Like on for example on July 29th, White Mantle will attack Fort Ranik. But to keep the Asacalon people from being well too prepared, each faction wouldn't be able to communicate with each other I guess.
So lets say the White Mantle only has so much time to succeed in taking over Fort Ranik, if they do Fort Ranik would reset and all people in the White Mantle partcipating in the raid would be sent to Lion's Arch or something and get some kind of reward.
But to prevent griefing, I would say if you attack someone who is like 4 levels below you, you lose faction points or something. I dunno.
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Ah ok thats a good idea ya. There was a lot of similar stuff in star wars galaxies but unfortunately it wasnt pvp based
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Jul 08, 2005, 06:36 PM // 18:36
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#6
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Ascalonian Squire
Join Date: Jul 2005
Location: Kinda Lost
Guild: Kritkal Threat
Profession: W/E
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Quote:
Originally Posted by Chowley
Ah ok thats a good idea ya. There was a lot of similar stuff in star wars galaxies but unfortunately it wasnt pvp based
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Haha, I never played SWG...I heard it was a terrible game anyway.
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Jul 08, 2005, 06:38 PM // 18:38
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#7
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Krytan Explorer
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Quote:
Originally Posted by Steak and Ribs
I'm one of those people that came from WoW (World of Warcraft) and I kinda miss it. Sure Guild Wars beats WoW in some ways but in others WoW has the advantage. One thing that was cool about WoW is that you could pick what faction you wanted to side with, Alliance or Horde, thats what made PvP fun in WoW, in the sense that when you went into Contested Territories, you had a sense that anyone of the opposing faction could come and attack you.
I think if Guild Wars had something like that, it would make PvP more fun. Basically, IMO Guild Wars have 3-4 factions you could join up with: Asacalon, the White Mantle, and the Shining Blade. I'm not sure of any other ones but if you have any ideas feel free to post them.
Now the dwarves would somewhat be like a neutral fraction, because we know they have a good relationship with the people of Asacalon, but I'm not so sure with the White Mantle.
If Anet decided to add this, I guess they should add another style of PvP to encourage this. Thats what I kinda hate about that everything is instanced, you lose the random encounter PvP. But I guess they could add an area to a city where its not instanced or something, and add things such as battles with the opposing faction, such as the White Mantle decided to attack Fort Ranik and you being part of the Asacalon faction, could defend it.
I dunno, comments welcomed.
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Ah I see... You are one of those who prefer thug-style fighting over organized guild battle.
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Jul 08, 2005, 06:40 PM // 18:40
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#8
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Ascalonian Squire
Join Date: Jul 2005
Location: Kinda Lost
Guild: Kritkal Threat
Profession: W/E
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Quote:
Originally Posted by hydrak
Ah I see... You are one of those who prefer thug-style fighting over organized guild battle.
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I don't really see how this is thug style fighting. Care to explain?
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Jul 08, 2005, 06:43 PM // 18:43
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#9
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Krytan Explorer
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Quote:
Originally Posted by Steak and Ribs
One thing that was cool about WoW is that you could pick what faction you wanted to side with, Alliance or Horde, thats what made PvP fun in WoW, in the sense that when you went into Contested Territories, you had a sense that anyone of the opposing faction could come and attack you.
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What kind of pvp is this?
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Jul 08, 2005, 06:52 PM // 18:52
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#10
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Ascalonian Squire
Join Date: Jul 2005
Location: Kinda Lost
Guild: Kritkal Threat
Profession: W/E
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Quote:
Originally Posted by hydrak
What kind of pvp is this?
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I just tried to relate it to WoW about how fun fair, random PvP encounters could be, not like 3v1 or fighting someone 2x your own level.
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Jul 08, 2005, 06:55 PM // 18:55
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#11
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Krytan Explorer
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Quote:
Originally Posted by Steak and Ribs
random PvP encounters
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random PvP encouters = thug-style fights
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Jul 08, 2005, 07:11 PM // 19:11
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#12
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Krytan Explorer
Join Date: Jun 2005
Location: The Great Southwest
Guild: Shadowstorm Mercenaries
Profession: E/
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Quote:
Originally Posted by Steak and Ribs
I just tried to relate it to WoW about how fun fair, random PvP encounters could be, not like 3v1 or fighting someone 2x your own level.
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How is random PvP fair? If you're wandering in an explorable area, what's to stop 4 guys from the other "faction" from coming up to you and ganking you? That's exactly the kind of stuff GW avoids. Scripted events could be fun, but even that would basically amount to GvG just on a bigger scale. Random PvP in open areas is just plain bad. If you want to get ganked like that, feel free to go back to WoW.
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Jul 08, 2005, 07:22 PM // 19:22
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#13
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Ascalonian Squire
Join Date: Jun 2005
Location: Ireland
Guild: Pond of Serenity
Profession: Mo/Me
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Quote:
Originally Posted by Aracos79
How is random PvP fair? If you're wandering in an explorable area, what's to stop 4 guys from the other "faction" from coming up to you and ganking you? That's exactly the kind of stuff GW avoids. Scripted events could be fun, but even that would basically amount to GvG just on a bigger scale. Random PvP in open areas is just plain bad. If you want to get ganked like that, feel free to go back to WoW.
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Read his second post, Im all against ganking as from having a jedi knight in swg and constantly fighting terrible odds, 5v1 or so :P its really tiresome and sucks the fun out of it, but having it organised seems like a good idea. As long as people have warning they dont have to get involved, or if it was a different instance of fort ranik (as his example used). It would just add more pvp options, some will like it some wont.
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Jul 08, 2005, 08:14 PM // 20:14
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#14
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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I do miss killing all the Horde noobies...but I can't say thats something I want to see in this game...it doesn't really fit...
While there are all these "factions" none of them are really fighting each other, and the ones that are, are well..."monsters." Charr fight Ascalon, when I walk out of Ascalon, I'm fighting Charr. Think of Guild Wars as a game where everybody is on the Alliance, and the Horde is what we fight everytime we walk outside. There are your factions, it would be hard to change what is already done into something else...
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Jul 08, 2005, 09:50 PM // 21:50
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#15
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Academy Page
Join Date: May 2005
Guild: The Darkstalkers
Profession: W/E
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That is definately not something I miss from my days in WoW. I like the strategic, organized battles of GW much more.
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